Wisdom Leap
A gamified self-study platform covering Grades 1–10 CBSE curriculum — where students learn, quiz, compete, and grow.
About the Project
Experience Learning, Redefined
WisdomLeap is a self-study app covering the curriculum from Grade 1 to 10 for CBSE students. Students learn subjects through interactive videos, assess themselves with quizzes, and track progress in real time.
The platform also enables multiplayer quiz battles — turning revision into a social, competitive, and deeply engaging experience.
Subject Learning
Study smarter,
not harder
Five core subjects — Mathematics, Science, History, Geography, and Political Science — structured into 24 chapters and 106 lessons each, with video-led content for every grade.
Quiz Battles
Compete, learn,
and win
Solo practice or head-to-head multiplayer — students challenge classmates in real-time quiz rounds, boosting engagement and retention through healthy competition.
The Challenge
Two audiences, one product
The platform had to serve students who want to learn, and parents who need oversight — within a single cohesive experience.
Student Self-Study
Students needed frictionless access to videos, quizzes, and their own progress reports — all within a UI scaled to younger users.
Social Quiz Battles
Multiplayer game loops required real-time matchmaking, score tracking, and competitive dynamics that feel rewarding without being distracting.
Parent Dashboard
Parents needed the ability to add multiple learner profiles, view each child's progress across subjects, and manage subscriptions independently.
Flexible Subscriptions
A tiered plan system — 6 months, annual, 2-year — needed to be intuitive for non-technical parents while driving longer commitment.
Our Role
What We Brought to the Table
Graphic Design
Custom icons & illustrations crafted for a young K–12 audience
UX Design
Competitor research — Unacademy, Vedantu, Byjus — and lo-fi wireframes
UI Design
Full visual system — colour, typography, components, and interaction states
Prototype
End-to-end interactive Figma flows for all student and parent journeys
Core Experience
Home Screen
Everything a student needs, right on launch
The home screen greets each learner by name, surfaces all five subjects with chapter and lesson counts, and offers instant access to quizzes and social sharing — zero friction from open to learning.
Solo Practice
Quiz Mode
Timed questions, instant feedback
Each question has a countdown timer, four answer choices, and immediate answer reveal — reinforcing correct answers and explaining wrong ones so learning happens in every round, not just at the end.
Multiplayer
Battle Mode
Head-to-head — knowledge as a weapon
Students invite friends or get matched with opponents. A 10-second countdown, side-by-side scores, and real-time question pacing make quiz battles feel as engaging as any mobile game.
Profile & Subscription
Parent Controls
Progress visibility for the whole family
Parents manage multiple learner profiles with full subject-level analytics — quizzes played, won, and subject time spent. The subscription flow supports 3 plan tiers with a prominent 40%-off badge driving the 2-year conversion.
Gamification
Learning that feels like playing
By wrapping curriculum in quiz battles, opponent matchmaking, scoreboards, and coin rewards, WisdomLeap transforms passive revision into an active, social loop — driving the repeat usage any edtech product depends on.
Design System
Colour & Typography
Purple
Teal
Dark
Amber
Ice Blue
Surface
Display / Heading
Avenir Heavy
Used for grade indicators, question numbers, and bold UI moments
Body / UI
Avenir Medium & Book
Course descriptions, answer options, profile details, and labels
How We Got Here
Design Process
Research
Competitor analysis of Unacademy, Vedantu, and Byjus — mapping UX gaps and student behaviour patterns.
Wireframes
Low-fidelity wireframes covering study sessions, solo & multiplayer quiz, profile management, and subscription checkout.
Visual Design
Building the design system — colour palette, typography scale, icon library, and illustrated characters.
Prototype
Interactive hi-fi flows from onboarding through quiz battles to the parent subscription dashboard.
Outcomes
What Was Delivered
Complete Design System
Full component library — buttons, cards, quiz states, navigation, forms — production-ready for developer handoff.
End-to-End Prototype
Interactive Figma prototype spanning all student and parent journeys — validated before a line of code was written.
Gamified UX
Multiplayer quiz battles, coins, and achievements embedded into the core experience to drive repeat engagement.
Dual-Audience Architecture
Distinct but unified experiences for students and parents — role-based dashboards with transparent progress reporting.
Rapid Time-to-Value
Streamlined onboarding gets students into their first lesson within 3 taps of opening the app.
Progress Visibility
Subject-wise time, quiz accuracy, and recent activity surfaced to both parents and students in clear, digestible charts.